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“Australia Council start development of Code of Conduct for Access in The Arts”
- Red Hot Arts Central Australia
- Inkpot Arts
- KickArts Contemporary Arts
- Alexander Jones
- Anne Thoday
- Anne Leannonth
- Anne Learmonth
- David Capra
- Denis Bosnjak
- Dylan Davis
- Gary Hubble
- Louise Weekley
- Rosalba Clemente
- Sundari Carmody
- Tim McMahon
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"Greetings!" "Greetings!" One page review of highlights for Arts in Action in the year 2000. -
"Bree Hadley, Katherine Dionysius, Sarah Boulton (2019) Vis-Ability: Audio descriptions. In Vis-ability: Artworks from the QUT Art Collection. QUT Art Museum, Brisbane, Qld, pp. 45-53." "Bringing together a selection of recent acquisitions from the QUT Art Collection ,Vis-ability has been conceived as a project to broaden understanding of the lived experiences of people who are blind and people with low vision. Drawing on research in QUT's Creative Industries Faculty, Vis-ability proposes alternative ways of engaging with the collection, considering how technologies can deepen our understanding of vision and challenging our sight-driven experience of art. In this essay, QUT artist scholar and audio description author Associate Professor Bree Hadley, curator Katherine Dionysius, and blind artist and exhibition guide Sarah Boulton examine the principles, processes, and challenges of producing audio descriptions and associated engagement strategies to enable creative new forms of audio encounter with visual art works." -
"Janice Rieger, Bree Hadley, Katherine Dionysius, Michael Whelan (2019) VIS-ABILITY: Audio Description of Brown, Green and Cattapan's 'War and peace #7: Empire' (2011)." "This is an audio description of Lyndell Brown, Charles Green and Jon Cattapan's artwork 'War and peace #7: Empire', narrated by Dr Bree Hadley and recorded by Michael Whelan. This recording was produced in partnership with QUT Creative Industries Faculty for the exhibition, 'Vis-ability' at QUT Art Museum, from 11 May to 4 August 2019." -
"Janice Rieger, Bree Hadley, Katherine Dionysius, Michael Whelan (2019) VIS-ABILITY: Audio Description of Denise Green's 'Saar elegy: Opposites' 2014." "This is an audio description of Denise Green’s artwork, ‘Saar elegy: opposites’ (2014) narrated by Dr Bree Hadley. This recording was produced in partnership with QUT Creative Industries Faculty for the exhibition, 'Vis-ability' at QUT Art Museum, from 11 May to 4 August 2019." -
"Janice Rieger, Bree Hadley, Katherine Dionysius, Michael Whelan, Megan Strickfaden(2019) VIS-ABILITY: Audio Description of Karla Dicken's artworks, 'Bottom feeder I-IV' (2018)." "This is an audio description of Karla Dickens' artworks, 'Bottom feeder I-IV' (2018), narrated by Dr Bree Hadley and recorded by Michael Whelan. This recording was produced in partnership with QUT Creative Industries Faculty for the exhibition, 'Vis-ability' at QUT Art Museum, from 11 May to 4 August 2019." -
"Janice Rieger, Bree Hadley, Katherine Dionysius, Michael Whelan (2019) VIS-ABILITY: Audio Description of Karla Marchesis' artwork, 'Trashout' (2010)." "This is an audio description of Karla Marchesi's painting, 'Trashout' (2010), narrated by Dr Bree Hadley and recorded by Michael Whelan. This recording was produced in partnership with QUT Creative Industries Faculty for the exhibition, 'Vis-ability' at QUT Art Museum, from 11 May to 4 August 2019." -
"Katie Ellis, Gerard Goggin, Beth Haller, Rosemary Curtis ed. (2019) Routledge Companion to Disability and Media. London & New York: Routledge." Reads, in part "An authoritative and indispensable guide to disability and media, this thoughtfully curated collection features varied and provocative contributions from distinguished scholars globally, alongside next-generation research leaders."
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"Kate Maguire-Rosier (2016). Moving “Misfits.” Australasian Drama Studies, (69), 29–55. https://search.informit.org/doi/10.3316/informit.590682266081795" Reads, in part "In Dianne Reid's recent work Dance Interrogations (a Diptych), performed as part of the 2015 Melbourne Fringe Festival by Reid and collaborating artist Melinda Smith, spectators had no seats but rather roamed, observing two mature dancers. In this article, I explore Reid and Smith's live performance, a combination of structured movement improvisation and screendance, as a provocation of the relationship between movement and agency. I address the theatrical event through the multifaceted lens of the performers' experiences, spectators' responses and my own observations."
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"Liz Ferrier (2000) Vulnerable Bodies: Creative Disabilities in Contemporary Australian Film. In Ian Craven ed. Australian Cinema in the 1990s. Routledge. https://doi.org/10.4324/9780203045022" Reads, in part "The internationally-acclaimed film Shine is one of a number of contemporary Australian movies which portray embattled artists or performers. Reminiscent of earlier works such as Starstruck (1982), Man of Flowers (1983), Malcolm (1986) and Sweetie (1989), and several more recent productions – Proof (1991), Strictly Ballroom (1992), Bad Boy Bubby (1994), The Adventures of Priscilia, Queen of The Desert (1994), Muriel's Wedding (1994), Cosi (1996), Lilian's Story (1996), and Jane Campion's New Zealand/Australian films, An Angel at My Table (1990) and The Piano (1993) – it depicts a disadvantaged individual overcoming setbacks through the passionate and eccentric expression of his creativity. The film and the cycle to which it belongs offers a peculiar vantage point from which to examine the problems and possibilities of Australian cinema in the 1990s."
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"Katie Ellis, Tama Leaver, Mike Kent, M, eds. (2023). Gaming Disability: Disability Perspectives on Contemporary Video Games. London and New York: Routledge." This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games.